Posts by Hugo (Community Team)

Hello everyone! We're releasing a small patch with a few fixes and tweaks which you can read about below:
PATCH NOTES
  • Issue corrected where difficulty would be reset when switching scenarios.
  • Easy mode now spawns 20% fewer enemies.
  • Corrected achievement to properly count skeletons towards goal.
  • Improved performance during pause mode.

We hope you've been enjoying the latest content and, as always, please don't hesitate to share any feedback you might have!
Hello everyone, a new update has just landed on the test branch!

If you haven't accessed the TestLive before, you can find more information in this post, where you may also share your feedback and any issues.

CHANGES TO SCORING SYSTEM

We have completely revised how scoring is done for the game. We did this for two reasons:
  • The original scoring system scored only on kills, which tended to promote bad play habits.
  • The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.

GENERAL SCORING CHANGES
  • The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
  • You now will gain score for each structure you build; the score is relative to the gold build cost of the structure.
  • You now will gain score for each re...
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Hello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch!

We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!

GENERAL FIXES:
  • Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
  • Corpse catapults will now block nearby structure placement as intended.
  • Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
  • Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled.
  • Adjusted targeting settings for all player ranged units (Javelin Soldier, A...
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